Thursday, May 17, 2012

A Dice Roll in a Game of Dice Rolls


While reading the recent rumors (40k Rumors 6th Edition Allies and More) going around about 6th Edition Warhammer 40k I noticed something that is a bit of a head-scratcher for me.  One of the rumored changes gives us this:

Random Charge Lengths are in

This change removes a genuine skill or feel for the game and replaces it with random chance.  Since (it is assumed) pre-measuring is allowed in 6th Edition, you now know the distance to the charge target, you’re only decision is whether or not to roll.  But is that really a decision?  Why would you ever not choose to try the assault and roll?  There’s no penalty for failing the roll.  This mechanic already exists for units charging across difficult terrain, and I don’t recall an instance of someone not trying a charge to see if the roll goes their way.

But there is the other problem, in a game that relies on comically massive numbers of dice rolls to balance out luck; a single dice roll is as random as the game gets.  So whether you have the most bloodthirsty Khorne Berzerkers or timid Tau Fire Warriors, the chance of them bringing a charge home is identical and completely random.

As the game stands now, there is a known quantity – the six inch charge distance.  When you look at the table and see how far your unit is from the target you can gauge the distance by eye.  This takes a simple skill you as a player have probably grown to use, judging distance by eye.  

So what's different?  Both cases players will make or not make a charge if they're in range, so no harm right?  Wrong, because your move on the movement turn is based on the distance you have judged on the table.  If I move my Assault Marines, will they end up in charge distance after that move?  If the charge distance is a known quantity, the skill of judging distance comes in to play.  If the charge distance is random, the skill is removed and the player is at the mercy of a dice roll.

The distinction is subtle, there are other parts of 40k governed by a single roll of the dice, but my contention is those need to be minimized.  And they most certainly should not be used to replace a skill based decision.